Thursday, March 15, 2012

The best and the worst of patch 4.3 In WOW Warcraft

Every week, Buy WoW Gold Insider brings you Shifting Perspectives for cat, bear, restoration and balance druids. This Tuesday, we chortle our way through 5-man trash.

Oh, patch 4.3. I didn't know what to expect from you after so many bad, ugly, or just plain bizarre PUGs on the public test realm, but you turned out to be pretty cool. I don't have to wear ugly gear anymore, Buiy Wow gold from MMocarts.com,the Dragon Soul raid is live, Vengeance blows up like a grade school volcano science experiment, and Deathwing no longer roasts all my archaeology dig sites with the sadistic glee of an NPC who knows that I will never get the Crawling Claw if I am dead.

On the downside, I have to deal with Echo of Tyrande trash ("Hey, where'd the healer go?"), and Thrall still does not seem to have realized that the rest of the world moved on to epic mounts several years ago.

You win some, you lose some.

To address a question that keeps popping up, yes: The Glyph of Wild Growth is still a throughput increase, albeit one with an extremely unpleasant penalty. If you're primarily a 5-man healer, you never needed the glyph anyway, but this is all the more reason to unglyph it. If you're primarily a raid healer, it's probably still worth your time.

As a timely reminder to everyone, don't forget that when you hear someone complaining about his class, you could be listening to a good player from a good raid, a good player from a bad raid, a bad player from a good raid, or a bad player from a bad raid. Each one of these people will see and experience content very differently.

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Let me take you back for a moment to patch 3.3, which introduced the Dungeon Finder to WoW. At the time, we all thought of it as a nice tool for anyone who was sick of spamming trade chat in the endless hunt for a group, but not something that was going to be a wholesale replacement for running with your guildies.

Wrong. Well, mostly: The Dungeon Finder isn't a wholesale WOW gold replacement for running with your guild, but it did fundamentally alter how the game was played. I think transmogrification may wind up having a similar underestimated impact. While it's nowhere near as important as the Dungeon Finder, it's helped rejuvenate old content (I wish I had a nickel for every old raid I saw being advertised in trade chat), and it's gotten players to quit obsessive theorycrafting (if only for a moment) in favor of asking, "Does it go with my helm?"